The Mbengs · Episode One 14 September 2026 · 00:00 WAT See the launch →
Silent NProductions Enquire
Independent production house Limbe, Cameroon  /  Wokingham, UK

African stories,
built to travel.

We make original African worlds — animation, speculative drama and children's storytelling — and we build the production system disciplined enough to carry them to a global audience.

A child in red cloth watching a firelit gathering across dark water — key art from The Children Of The Ore
The Children Of The Ore SN–002  ·  Key art
Three worlds In production, development and release
Two territories Cameroon & the United Kingdom
One pipeline Animation · Virtual production · Live action
01 / Launch

Two worlds open on the same day.

On 14 September 2026 the first episode of The Mbengs arrives, and the trailer for The Children Of The Ore goes public alongside it. One studio, two audiences, one date.

SN–001 · Episode One

The Mbengs

The family adventure begins. Grandmother's grounds open, the sealed route unlocks, and Episode One goes live at midnight in Cameroon.

Days
Hours
Mins
Secs

Until 14 September 2026 · 00:00 WAT

SN–002 · Trailer

The Children Of The Ore

A rescue thriller whose heroes are forbidden to strike. The trailer goes public on the 14th. The pilot stays private, released one audience at a time to commissioners, financiers and festivals.

Eight × 50 minutes. Near-future Cameroon. English, French and Pidgin from a single shoot.

02 / Slate

The worlds we are building.

Three original properties at three different stages. Each one is owned outright, developed in-house, and made to sit beside anything on a global platform.

SN–001 Episode one releasing Animated series

The Mbengs

An ordinary family in a high-tech future discovers extraordinary powers rooted in ancestral heritage.

Limbe, Cameroon, 2057. Twelve episodes across four three-episode arcs, driven by a family engine rather than a fight: an external mission, one child's honest mistake, and a domestic scene that changes something. At its centre is a grandmother whose grief has hardened into control — and children who do not defeat her, they help her let go.

Format
12 × animated episodes, four arcs
World
Limbe, Cameroon — 2057
Method
Generative animation under a reference-locked pipeline
Status
Episode One releases 14 September 2026
SN–001 A father and four children look down over a highland village at sunset, ancestral compounds threaded with soft holographic light
SN–002 In development Supernatural drama

The Children Of The Ore

A rescue thriller whose heroes are not allowed to fight.

Across Limbe, Kumba and Buea people are going missing — not violently, which is what makes it so hard to prosecute and so hard to explain. They are found breathing, cared for, and unwilling to come back. Standing against the man selling that door are five young people who inherited a connection to the Ore and one binding rule: an Ore Child who deliberately injures a person severs their own inheritance. It removes the shortcut most genre shows reach for and replaces it with a harder question.

The answer becomes the show's action language. They extract, evade, contain, negotiate, cut power, open exits, and reach captives through the one thing their captor cannot counterfeit — a specific and imperfect memory of home.

Format
8 × 50 minutes
World
Near-future Cameroon
Language
English, French and Pidgin from one shoot
Audience
Teens 15+ and the family watching with them
Status
Pilot shot, cut and graded — at pitch
SN–002 A masked figure walks out of dust and low sun on a red-earth street, a thread of blue light running across the ground
SN–003 Publishing Preschool animation

Enoid Village

Learn. Grow. Shine.

A joyful African story world for young children and the grown-ups guiding them, across animation, music, books and everyday learning. Built so a single episode does more than one job: it finds an audience, becomes something a family can own, and gives a partner a reason to join.

Format
Animated shorts, songs and learning
Audience
Children 3–8 and their families
Channels
YouTube, print and digital activities
Status
Publishing — slate in build
SN–003 Three children on a lantern-lit road winding up through a village of domed houses toward a glowing mountain
03 / Studio

Rooted in Limbe.
Made for everywhere.

Silent N Productions is a small, independent house building original African story worlds — and the technology needed to bring them to an audience. We work between Limbe, Cameroon and Wokingham in the UK, close enough to the source of the stories to get them right, and close enough to the market to get them seen.

The practice is led by Mbeng Ngassa, a cinematographer and creative technologist. Two decades behind a camera sit underneath everything here: light, composition, spatial logic, and the emotional purpose of a frame. That is what keeps the work from looking like a demo.

We are not an AI studio. We are a production company that uses every useful tool on the table, and holds it to the same standard as a lens. A generative pipeline is only worth having if it can carry a character across twelve episodes without drifting — so we built one that can.

Everything on the slate is owned outright. We develop in-house, produce lean, and look for partners at the point where a world is ready to travel further than we can carry it alone.

The silent letter is still part of the word.
On the name
04 / Method

Direct the system.

Generative filmmaking fails on consistency, not on imagery. Four disciplines keep a world coherent across scenes, episodes and months of production.

World memory

Reference packs

People, objects and places are locked to approved references before a single frame is generated.

Space

Spatial maps

Every location is mapped before production. This one habit saves more than any other: it prevents angle drift and the regeneration it costs.

Intent

Shot purpose

Every frame answers a story or spatial question. If it answers neither, it does not get made.

Order

Editorial memory

Named takes and final-state discipline keep the edit authoritative, so late changes do not unravel earlier work.

More prompting is not the answer.

Hear it first.

Release dates, new worlds, and the occasional look inside the pipeline. No more than a few times a year, and never anything we would not want to receive ourselves.

06 / Contact

Bring us the difficult idea.

Email mbengngassa@gmail.com
Studio Limbe, Cameroon  /  Wokingham, United Kingdom
Good to include Purpose, timing, budget range and the decision you are trying to make. A perfect brief is not required.