NATIVE PRODUCTION DEVELOPMENT · 15 OCTOBER 2026

A house we can film in

Living room and upstairs: revised roof silhouette, balanced timber window bays, a usable reading overlook, and carved doors that open. The V12 furniture arrangement and room geography are retained. The seated-actor test also corrects the sofa seat from about 71 cm to 50 cm without changing its footprint. This is a development review, with character likeness and final show style still open.

Living room and upstairs

The overlook keeps its existing east entrance and gains a shallow reading bench. Inaccessible roof-terrace railings are removed. Both faces of the ten hinged door leaves carry the coordinated panel and hardware details.

F01 · Timber bays and coherent roofs
F02 · Entrance carving and joinery
L01 · Living room balanced timber and glass
L02 · Living reverse and reading overlook
O01 · Overlook entrance and reading bench
H01 · Shared bedroom unchanged furniture
H02 · Shared room carved door both faces
U01 · Hall doors and clear routes
U02 · Eliora doorway and bedside
U03 · Atembe doorway and maker station
U04 · Parents cot and carved doors

Two native scene tests

These are silent staging and rig exercises. They do not replace the approved Scene 15 clip. The editable Blender timelines run at 24fps; these review clips sample them at 8fps. Native files remain in the production workspace.

Living room · 6 seconds · silent technical blocking
Upstairs doorway · 8 seconds · silent technical blocking

Character reference authority

Pa Mbeng · approved illustrated identity reference
Heru · approved illustrated identity reference

Pa and Heru · first performance studies

Based on the approved illustrated sheets. Body/finger controls, blinking, smile and initial jaw/gaze controls are included. These sculpts remain development work; photographic likeness, integrated production topology and final facial acting are unfinished.

Pa and Heru full body · developmental study
Pa face three quarter · developmental study
Heru face three quarter · developmental study
Pa face front · developmental study
Heru face front · developmental study

What remains before filming

Review the architecture, then refine likeness, clothing, hair, hands and facial acting. Bring the set and cast into one painterly, cel-shaded look. Namondo and the remaining family still need production characters; dialogue, prop contact and final sound follow. Blender is the current native development workspace. An Unreal transfer remains a later benchmark.

Publication shares progress; it does not approve the architecture, character likeness, show style or episode footage.

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