A house we can film in
Living room and upstairs: revised roof silhouette, balanced timber window bays, a usable reading overlook, and carved doors that open. The V12 furniture arrangement and room geography are retained. The seated-actor test also corrects the sofa seat from about 71 cm to 50 cm without changing its footprint. This is a development review, with character likeness and final show style still open.
Living room and upstairs
The overlook keeps its existing east entrance and gains a shallow reading bench. Inaccessible roof-terrace railings are removed. Both faces of the ten hinged door leaves carry the coordinated panel and hardware details.
Two native scene tests
These are silent staging and rig exercises. They do not replace the approved Scene 15 clip. The editable Blender timelines run at 24fps; these review clips sample them at 8fps. Native files remain in the production workspace.
Character reference authority
Pa and Heru · first performance studies
Based on the approved illustrated sheets. Body/finger controls, blinking, smile and initial jaw/gaze controls are included. These sculpts remain development work; photographic likeness, integrated production topology and final facial acting are unfinished.
What remains before filming
Review the architecture, then refine likeness, clothing, hair, hands and facial acting. Bring the set and cast into one painterly, cel-shaded look. Namondo and the remaining family still need production characters; dialogue, prop contact and final sound follow. Blender is the current native development workspace. An Unreal transfer remains a later benchmark.
Publication shares progress; it does not approve the architecture, character likeness, show style or episode footage.